AI Insights · Timothy · April 2022
Top 5 2D Realistic Games in Brazil Q1 2022: Performance Overview
Discover the Q1 2022 performance metrics of the top 5 2D realistic games in Brazil, including weekly downloads, revenue, and active users. Data sourced from Sensor Tower.
In the first quarter of 2022, the top 5 2D realistic games in Brazil showcased diverse performance trends across downloads, revenue, and active users. Here's a closer look at their metrics, sourced from Sensor Tower.
8 Ball Pool™ from Miniclip.com saw impressive weekly downloads starting at 358K and gradually decreasing to 217K by the end of March. Weekly revenue fluctuated, starting at approximately $89K and peaking at nearly $97K in early January, before settling around $66K by the end of the quarter. Active users started at 4.3M and saw a slight decline to 3.4M by the end of March.
Evony by TOP GAMES INC. experienced a varied trend in downloads, peaking at 88K in early January and dropping to around 40K by the end of March. Weekly revenue showcased growth, starting at $59K and climbing to approximately $69K by the end of the quarter. Active users saw a decline from 295K in early January to 195K by the end of March.
RallyAces Poker from Outerdawn Limited maintained a relatively stable revenue, peaking at $48K in early February and ending the quarter at around $30K. Weekly downloads fluctuated between 17K in early January and 8K by mid-March. Active users remained steady, starting at 28K and ending at 30K.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED saw a peak in weekly revenue at $39K at the end of January, maintaining around $33K towards the end of March. Downloads showed a significant decline from 22K at the beginning of January to 3K by the end of the quarter. Active users also declined from 95K to 56K over the same period.
June’s Journey: Hidden Objects by wooga started the quarter with weekly revenue at $25K, peaking at $34K in early February, and ending at $27K by the end of March. Downloads decreased from 37K at the beginning of January to 4K by the end of March. Active users showed a slight decline from 298K to 231K over the quarter.
For more in-depth insights and data on the performance of these apps, visit Sensor Tower.